> **For coding agents and LLMs:** This is one Social Fetch marketing page (markdown export). For API orientation start with [`/llms.txt`](https://www.socialfetch.dev/llms.txt); for auth and crawl rules use [`/agents.txt`](https://www.socialfetch.dev/agents.txt); for every operation use [`/llms-endpoints.txt`](https://www.socialfetch.dev/llms-endpoints.txt).

## This page

- **On-site (HTML):** <https://www.socialfetch.dev/platforms/discord/games-index>
- **Markdown (.mdx) URL:** <https://www.socialfetch.dev/platforms/discord/games-index.mdx>

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# Discord Game Index API

Game ids and slugs as paged JSON, for walks past the trending list.

`GET /v1/discord/games/index` returns `ids` and their aligned `slugs`, 500 a page, plus `totalIds`, `generatedAt`, `page` and `limitReached`. Feed an id into `GET /v1/discord/games/{applicationId}` for the full game page, or use a slug to build the public game URL.

The walk stops at 60 pages; `limitReached` is true when the catalogue still has ids past the last page.

## Request

- **Endpoint:** `GET /v1/discord/games/index`
- **Credits:** 1 credit
Failed requests are free
- **Input:** by page
- **Full reference:** [docs](https://www.socialfetch.dev/docs/api/v1/discord/games/index/get)
- **Platform page:** [/platforms/discord](https://www.socialfetch.dev/platforms/discord)

## FAQ

### Why use the index instead of the trending list?

The trending route lists ten games a week. The index is the full public catalogue, so it reaches games that never appeared in a trending week.

### What is in a slug?

The URL slug carries the game name, for example mabinogi-yeongungjeon, followed by a hyphen and the application id. Use the id for the game route.

### How many credits does an index page cost?

Pricing is documented on the operation in the API registry (shown on this page). Confirm on every response with meta.creditsCharged: that field is the billing source of truth.
