> **For coding agents and LLMs:** This is one page from the Social Fetch docs (markdown export). For curated orientation and workflow guidance, start with [`/llms.txt`](https://www.socialfetch.dev/llms.txt); for agent onboarding and crawl rules, use [`/agents.txt`](https://www.socialfetch.dev/agents.txt); for the full endpoint list with links to pages like this one, use [`/llms-endpoints.txt`](https://www.socialfetch.dev/llms-endpoints.txt); for one platform's parameters and curls, use [`/llms-{platform}.txt`](https://www.socialfetch.dev/llms-tiktok.txt); use [`/llms.json`](https://www.socialfetch.dev/llms.json) when you need structured JSON for tool registration.

## This page

- **On-site (HTML):** <https://www.socialfetch.dev/docs/api/v1/discord/games/trending/get>
- **Markdown (.mdx) URL:** <https://www.socialfetch.dev/docs/api/v1/discord/games/trending/get.mdx>

## API base URL and authentication

- **API origin (from OpenAPI `servers`):** `https://api.socialfetch.dev`
- **Authentication:** send `x-api-key: sfk_...` on `/v1/**` and `/v2/**` routes unless the operation is explicitly anonymous (check OpenAPI `security`, the [API reference hub](https://www.socialfetch.dev/docs/api.mdx), [`/llms.txt`](https://www.socialfetch.dev/llms.txt), or [`/llms.json`](https://www.socialfetch.dev/llms.json) for each route).
- **OpenAPI JSON:** <https://www.socialfetch.dev/openapi.json>

## Recommended docs entrypoints (this site)

- [Documentation overview](https://www.socialfetch.dev/docs.mdx) — top-level orientation (markdown).
- [Quickstart](https://www.socialfetch.dev/docs/quickstart.mdx) — authenticate with `x-api-key`, validate auth with `whoami`, and understand the JSON envelope.
- [SDK](https://www.socialfetch.dev/docs/sdk.mdx) — official TypeScript SDK guide, including `SocialFetchClient`, `Result`, and `unwrap()`.
- [Capability matrix](https://www.socialfetch.dev/docs/capability-matrix.mdx) — every operation with identifiers, pagination, outcomes, media download, credits, and its SDK method. Generated from OpenAPI, so use it for route selection instead of scanning individual pages.
- [Recipes](https://www.socialfetch.dev/docs/recipes.mdx) — copyable workflows (brand monitoring, transcripts, Ad Library, creator scoring, Reddit research) with credit callouts and SDK examples.
- [Integrations](https://www.socialfetch.dev/docs/integrations.mdx) — MCP for AI clients, n8n verified node, Apify Store Actors, Make custom app, SDK, and REST API connection paths.
- [MCP product page](https://www.socialfetch.dev/mcp) — hosted MCP overview, OAuth, Skills install.
- [MCP integration](https://www.socialfetch.dev/docs/integrations/mcp.mdx) — hosted `/mcp` server, OAuth, Cursor/VS Code/Claude install snippets, 910 endpoint tools, plus docs_search/docs_read for implementation help.
- [n8n integration](https://www.socialfetch.dev/docs/integrations/n8n.mdx) — install `n8n-nodes-socialfetch`, credentials, and workflow examples.
- [Apify integration](https://www.socialfetch.dev/docs/integrations/apify.mdx) — Store Actors under @social-fetch, PPE billing, dataset export, and quick start.
- [Make integration](https://www.socialfetch.dev/docs/integrations/make.mdx) — custom app modules for Make scenarios, API key credentials, and module catalog.
- [`/llms-endpoints.txt`](https://www.socialfetch.dev/llms-endpoints.txt) — every documented operation with a direct link to that route's agent-readable markdown page (prefer this over parsing OpenAPI).
- [`/llms-{platform}.txt`](https://www.socialfetch.dev/llms-tiktok.txt) — per-platform endpoint files generated from OpenAPI (parameters, credits, curls).
- [`/agents.txt`](https://www.socialfetch.dev/agents.txt) — agent crawl/onboarding file with capabilities, auth rules, and allowlist.
- [`/llms.json`](https://www.socialfetch.dev/llms.json) — structured machine-readable operation inventory with parameter names, pagination, outcomes, credits, and SDK mapping.
- [API reference hub](https://www.socialfetch.dev/docs/api.mdx) — human-friendly index of operations with links into generated pages.
- [Errors](https://www.socialfetch.dev/docs/errors.mdx) — shared error envelope and HTTP status guidance.
- [Credits](https://www.socialfetch.dev/docs/credits.mdx) — metering, `402`, and planning batch jobs.
- Outcome semantics such as `found`, `not_found`, and `private` are documented in [Errors](https://www.socialfetch.dev/docs/errors.mdx) and on operation pages when present in the OpenAPI contract.

## Markdown docs convention

- Every docs page has a markdown twin: append **`.mdx`** to the docs pathname (for example `/docs/quickstart` → `/docs/quickstart.mdx`).
- Agents that send `Accept: text/markdown` on `/docs/**` HTML URLs may receive markdown directly (same URL, `Vary: Accept`).
- Published blog posts use the same convention: `/blog/{slug}` → `/blog/{slug}.mdx`, or `Accept: text/markdown` on the HTML URL (`Vary: Accept`).

---
# List Discord trending games (https://www.socialfetch.dev/docs/api/v1/discord/games/trending/get)

## Summary

List Discord's ten weekly trending games, by week and optional category, with their official servers.

**Tags:** `Discord`

## HTTP

- **Method:** GET
- **Path:** `/v1/discord/games/trending`
- **Base URL:** `https://api.socialfetch.dev`

## Capability summary

- **SDK mapping:** `client.discord.listTrendingGames({ category: "shooter" })`
- **Pagination:** none
- **Business outcome field:** `data.lookupStatus` with values `found`, `not_found`, `restricted`

## Credits

- **Base:** 1 credit per successful lookup.
- **Maximum on success (200):** 1 credit.
- **Failed requests (`lookup_failed`, `503`):** not charged.
- **Authoritative field:** `meta.creditsCharged`.

## Authentication

- **`x-api-key`**: API key (`sfk_...`)

## Parameters

### `week` (query)

- **Required:** no
- **Constraints:** type `string`
- **Description:** Week date, YYYY-MM-DD (Discord publishes on Thursdays). Omit for the latest week.

### `category` (query)

- **Required:** no
- **Constraints:** type `string`; enum: adventure, crafting, fantasy, fps, horror, indie, mmo, open-world, rpg, sandbox, sci-fi, shooter, simulation, sports, story-rich, strategy, survival, tactical
- **Description:** Trending category, one of the 18 slugs Discord publishes (e.g. `shooter`, `rpg`, `survival`).

### `include` (query)

- **Required:** no
- **Constraints:** type `array`
- **Description:** `weeks` adds the published week list (overall and per category). Default: none.

## Responses (status codes)

- **200**: A weekly trending list.
- **400**: Invalid request
- **401**: Missing or invalid API key
- **402**: Insufficient credits
- **500**: Unexpected or billing error
- **502**: Lookup could not be completed.
- **503**: Service temporarily unavailable; safe to retry with backoff.

## Response body (200)

A weekly trending list.

### Field outline

- **data** (required) — type `object`. Endpoint-specific response payload.
  - **lookupStatus** (required) — type `string`; enum: found, not_found, restricted. `found` when a published week is returned.
  - **requestedWeek** (required) — type `string`; nullable. The week asked for; null when the latest week was asked for.
  - **category** (required) — type `string`; enum: adventure, crafting, fantasy, fps, horror, indie, mmo, open-world, rpg, sandbox, sci-fi, shooter, simulation, sports, story-rich, strategy, survival, tactical, null; nullable. The category filter; null for the overall list.
  - **week** (required) — type `object`; nullable. The week the response is for; null when not found.
    - **date** (required) — type `string`. The published week date, YYYY-MM-DD.
    - **prevWeek** (required) — type `string`; nullable. The previous published week, or null.
    - **nextWeek** (required) — type `string`; nullable. The next published week, or null for the latest week.
    - **publishedAt** (required) — type `string`; nullable. When the week was published, ISO 8601 UTC.
  - **weekFallback** (required) — type `boolean`. True when the requested date is not a published week and Discord returns another (usually the latest) week. The response is still a real week; compare `requestedWeek` with `week.date`.
  - **games** (required) — type `array`. The ten trending games for the week, ranked.
    - _items:_
      - **rank** (required) — type `integer`. Rank in the weekly list.
      - **applicationId** (required) — type `string`. Application id.
      - **name** (required) — type `string`. Game name.
      - **profileSlug** (required) — type `string`. The game page's slug.
      - **description** (required) — type `string`; nullable. Game description.
      - **releaseDate** (required) — type `string`; nullable. Release date, YYYY-MM-DD, when given.
      - **totalPlayersChange** (required) — type `number`; nullable. Change in total players, as Discord displays it.
      - **streamingChange7d** (required) — type `number`; nullable. Seven-day streaming activity change.
      - **weekTrendingStreak** (required) — type `integer`; nullable. Weeks this game has been trending.
      - **coverImageUrl** (required) — type `string`; nullable. Cover image URL.
      - **screenshotUrl** (required) — type `string`; nullable. Screenshot URL.
      - **serverCount** (required) — type `integer`; nullable. Number of servers that match the game.
      - **categories** (required) — type `array`. Categories and the game's rank in each.
        - _items:_
      - **officialServer** (required) — type `object`; nullable. The game's official server, when it has one.
  - **siblings** (required) — type `array`. Leaderboards for the other categories, on a category list. Empty on the overall list.
    - _items:_
      - **slug** (required) — type `string`. The sibling category slug.
      - **imageUrl** (required) — type `string`; nullable. The sibling category image URL.
      - **games** (required) — type `array`. A few top games in the sibling category.
        - _items:_
  - **weeks** (required) — type `array`. Published weeks and category-weeks when `include=weeks` was asked for; otherwise empty.
    - _items:_
      - **date** (required) — type `string`. The published week date, YYYY-MM-DD.
      - **category** (required) — type `string`; nullable. The category the week belongs to; null for overall.
      - **lastModified** (required) — type `string`; nullable. The catalogue's last-modified date, when it has one.
- **meta** (required) — type `object`. Metadata describing the request and billing outcome.
  - **requestId** (required) — type `string`; minLength: 1. Unique request identifier for tracing this API call.
  - **creditsCharged** (required) — type `integer`; minimum: 0. Credits charged for this request.
  - **version** (required) — type `string`; enum: v1. Public API version that served the response.

### Example JSON (found)

```json
{
  "data": {
    "lookupStatus": "found",
    "requestedWeek": null,
    "category": null,
    "week": {
      "date": "2026-11-05",
      "prevWeek": "2026-10-29",
      "nextWeek": null,
      "publishedAt": "2026-11-04T22:01:10.589Z"
    },
    "weekFallback": false,
    "games": [
      {
        "rank": 1,
        "applicationId": "1402418703554842694",
        "name": "Fortnite",
        "profileSlug": "fortnite-1402418703554842694",
        "description": "Fortnite is a free-to-play online game where you and your friends can create, play and battle. Be the last player standing in Battle Royale and Zero Build, experience a concert or live event, or discover over a million creator-made games, …",
        "releaseDate": "2020-06-29",
        "totalPlayersChange": 0.33180700854103645,
        "streamingChange7d": 0.5758596824466661,
        "weekTrendingStreak": 1,
        "coverImageUrl": "https://images-ext-1.discordapp.net/external/NEKOQRfG-ycjcZsTBZWtV3pPSP_ryyGiJEIHva2pRYc/https/images.igdb.com/igdb/image/upload/t_cover_big/cocxbi.jpg",
        "screenshotUrl": "https://images-ext-1.discordapp.net/external/6Da0FGoIn2h7-ZMhvcwLfuNLC34s-DnozpOs2QbF0nw/https/images.igdb.com/igdb/image/upload/t_1080p/sc105bo.jpg",
        "serverCount": 1312,
        "categories": [
          {
            "name": "Survival",
            "slug": "survival",
            "rank": 1
          }
        ],
        "officialServer": {
          "id": "322850917248663552",
          "name": "Official Fortnite",
          "iconUrl": "https://cdn.discordapp.com/icons/322850917248663552/8fd5962e516f04e7d66eb4ce4dafe451.jpg?size=32&keep_aspect_ratio=true",
          "bannerUrl": "https://cdn.discordapp.com/discovery-splashes/322850917248663552/185d7ecfc3e47a4b1280b9201ccbb2b9.jpg",
          "description": "The Official Fortnite Discord Server! Join to follow news & updates, LFG, and chat about all things Fortnite!",
          "inviteUrl": "https://discord.gg/fortnite",
          "members": 2133054,
          "online": 337814,
          "hasWebPage": true,
          "webPageSlug": "official-fortnite-322850917248663552",
          "verified": true,
          "partnered": false
        }
      }
    ],
    "siblings": [],
    "weeks": []
  },
  "meta": {
    "requestId": "req_5ea27ae0-41a1-405f-a1c7-2a4578733c00",
    "creditsCharged": 1,
    "version": "v1"
  }
}
```

### Machine-readable error codes

When an error JSON body is returned, it may include one of these `error.code` values (derived from the OpenAPI schemas for this operation; additional codes may exist at runtime):

- `bad_request`

## Error handling & retries

Interpret HTTP status codes using the descriptions below. Do not assume a JSON body unless the OpenAPI schema defines one for that status.

- **400**: Invalid request **Retry:** Fix the request; retrying the same invalid payload will not help.
- **401**: Missing or invalid API key **Retry:** Fix the API key first; retrying without changes will not help.
- **402**: Insufficient credits **Retry:** Do not retry without resolving billing/credits (retrying the same request will not help).
- **500**: Unexpected or billing error
- **502**: Lookup could not be completed. **Retry:** May be transient; a few retries with backoff are reasonable.
- **503**: Service temporarily unavailable; safe to retry with backoff. **Retry:** Usually safe to retry with exponential backoff and jitter.

### Suggested client defaults

- Send the API key using the `x-api-key` header on every request.
- On `503` (and sometimes `502`), retry with backoff; cap retries and surface a clear error to the user.
- On `402`, surface an actionable billing message rather than blind retries.

## Examples

### TypeScript SDK

```typescript
import { SocialFetchClient } from "@socialfetch/sdk";

const client = new SocialFetchClient({
  apiKey: process.env.SOCIALFETCH_API_KEY!,
});

const result = await client.discord.listTrendingGames({
  category: "shooter",
});

if (!result.ok) {
  console.error(result.error);
} else {
  console.log(result.value.data);
}
```

### Node.js

```javascript
const response = await fetch(
  "https://api.socialfetch.dev/v1/discord/games/trending?category=shooter",
  {
    headers: {
      "x-api-key": "YOUR_API_KEY"
    }
  }
);

const data = await response.json();
console.log(data);
```

### cURL

```bash
curl "https://api.socialfetch.dev/v1/discord/games/trending?category=shooter" \
  -H "x-api-key: YOUR_API_KEY"
```

### Python

```python
import requests

response = requests.get(
    "https://api.socialfetch.dev/v1/discord/games/trending?category=shooter",
    headers={"x-api-key": "YOUR_API_KEY"},
)
data = response.json()
print(data)
```